0:00
Do you struggle to make a dynamic, engaging character as a DM or a player
0:04
I'm going to teach you a trick from my 10 years of improv experience to help you
0:08
To illustrate this point, I'm going to let Brennan-Molligan explain it as he was interviewed about Dimension 20 by Orrin Cohen
0:15
Commit really hard and seriously play an idea that is inherently funny
0:22
If you design a world that is comedic inherently, you can make it funny by just committing to it
0:28
which means that you don't have to work that hard to find jokes
0:32
You can just play the truth of the character, and it will be funny, the more you commit to the character's point of view
0:38
It was just about finding something we were excited to play that would once again create comedic juxtaposition
0:44
Comedic juxtaposition is about taking two opposite concepts and mashing them together
0:48
You completely commit to this idea, even though it's absurd, and that's what makes it inherently interesting
0:54
I have two examples of Brennan using this on Dimension 20 to produce comedic moments
0:58
as a DM and as a player. First, here's him as the GM of Fantasy High
1:03
mashing up the concepts of small-town hospitality and anarcho-socialism. Yeah, and the problem here is, of course
1:10
if you go to the cops, right, and you get a real snake
1:14
then all of a sudden he's going to get his buddies on the inside. They're going to hold that thin blue line there
1:19
and you're going to be in a whole heap and help with the trouble. These are just so innocent, and everything you're saying
1:24
just feels like it shouldn't come out of your mouth. Listen, we're liable-athing citizens, all right
1:28
We're blind to the thieves guild. We're not any kind of, you know, nothing to be worried about
1:33
What you could do is you can make an anonymous call of the cops, right? You get one of them to show up and you bag them, right
1:39
Throw a sack over his head real quick. I not advocating that you kill a cop all right I not advocating that you put a pig down I saying what you should do Okay All right well my mother is a cop good sir
1:54
All right, well, you know. Now here's Brennan playing the player character role
1:58
mashing up the concepts of rigid military training and wild fay mischief
2:04
So I am perhaps more rigid in my form and behavior, then it would be right for a goblin to be
2:13
But know that I follow the code of goblin chivalry with every fiber of my being
2:18
and have dedicated myself to mischief, mayhem, sneakery, rumpus, and ruin. With all my might, I shall not fail you in this endeavor
2:29
Prove it. Very well. Mayhem. So time for it. Here we go
2:39
Remember. The code of goblin chivalry, may him. A true goblin never does as he's told, never tells as he's done, and never follows a rule
2:47
Least of all this one. And he takes his halberd and just throws it through a nearby goblin
2:58
What characters and moments can you think of that embody the concept of comedic juxtaposition
3:04
And this isn't my only improv tip for you. I have a video with 17 of them to help anyone improve their role playing and their team
3:10
camaraderie with their people that they play with you can check out that video right here
3:14
laws are threats made by the dominant socioeconomic ethnic group in a given nation it's just a
3:21
promise of violence that's enacted and police are basically an occupying army you just want to make
3:25
some bacon he pulls a mask over his face pulls a lit molotov cocktail out of his mailbag and