Welcome to the druidic guide to the best Druid feats of D&D 5e. I’ll document the feats that adapt your Druid to the harshest scenarios of your TTRPG. Feats are powerful customizations when coupled wisely with class abilities. Some feats are better than others, so I’ll direct you to Druid feats that are worth your character’s time to select.
Feats are spread out through several books, making it difficult to settle on 5e’s best Druid feats. I’m guiding your Druid to the best feats and weeding out the worst. My feat recommendations come from officially published sources, such as the PHB, TCoE, XGtE, etc.
How to Select Your Druid Feats
Druids typically aim for high Wisdom stats to buff spellcasting, so starting with a sixteen or higher is preferred (after racial stat bonuses). The other stats are malleable. Constitution will typically be at least a twelve, but I recommend a fourteen or higher. Dexterity can be twelve or fourteen to help with defense while wearing medium armor. These stats are attainable with standard point buy or standard array, so we’re in good shape for a strong start for a few stat boosts and feats as we level up.
A Druid will likely boost its Wisdom to a twenty over the course of a campaign, meaning it will likely have room for two or three feats during character progression (maybe four if you’re taking feats that boost your Wisdom). That’s not much to choose from, but Druids aren’t dependent on feats to be effective. My recommendations focus on the Druid class, not the many multiclass combinations available, especially because Druids have some of the best high-level capstone features in D&D 5e.
Druids possess various bonus action options, so feats without bonus actions are preferred to avoid crowding the action economy. Spellcasting and concentration buffs will be prime feats for Druids. I’d welcome suggestions for overlooked feats that become worthwhile with a particular multiclass concept.
Top 10 Druid Feats of D&D 5e
Unlike my other class feat guides, I narrowed down the Druid to a list of ten feats that are nearly guaranteed to be useful. Other feats may suit your character, but these ten feats are strong considerations for an effective Druid build. Some feats become more effective when coupled with others, so watch for synergies.
While my recommendations will help you identify feats that suit a typical Druid, don’t shy away from feats that make your Druid unique. As long as you know what you’re getting into, you can have fun with many feat options.
Druids have excellent summoning spells, and Wild Shape allows shapeshifting into a beast. These are important features to remember when considering Druid feats. Communication and spellcasting are difficult in beast form, so that Moon Druids may want different feats than other Druids.
With the premise out of the way, here are my top ten feats for Druids in D&D 5e!
10. Infernal Constitution (Tieflings only, XGtE)
Tiefling Druids can gain valuable damage resistances from this feat while also boosting their Constitution stat. Cold resistance is exciting for a Druid because it means the character will be immune to the problems that accompany frigid environments. Druids love nature, so this acclimation to cold climates makes sense so they can enjoy the coldest of nature’s breath.
Poison also makes sense for Druids to resist. Many poisons come from natural creatures, so Druids are prime for resisting those natural venoms and poisons. I wrote more about these damage types in this other article if you need inspiration about damage types and what it means to resist them from a roleplaying perspective.
9. Bountiful Luck (Halflings only, XGtE)
Druids don’t always use their reactions, opening Halfling Druids to share their luck with their allies as a reaction. This is one of my favorite feats in the game because it plays well with others. Druids can potentially stay near their allies from afar or up close, depending on playstyles and character concepts. This means they can stay within thirty feet of friends to reroll their ones potentially. Your fellow players will love you if you help them in this way.
Passive Perception is invaluable for staying out of trouble and discovering adventure. Not every DM has the patience for it, but any DM using Passive Perception will incentivize players to choose Observant.
You can boost your Wisdom stat by one, a brilliant reason this feat made the list. Reading lips can also be cool if you’re keeping your distance while spying on someone. Wild Shape allows you to turn into an eagle, for example, allowing you to perch with your keen vision while reading lips from a distance while you blend in with the natural environment.
Before Tasha’s Cauldron of Everything, this was one of the few feats that boosted Wisdom. I would’ve ranked it higher years ago before D&D 5e published additional books. Observant still has its place in games that are using rules like Passive Perception. I find that published adventures like Curse of Strahd utilize Passive Perception, so Observant is more useful in modules and Adventurer’s League.
This feels right for an herbalism-heavy character. You’re so proficient with the art of healing that a healer’s kit becomes more effective in your capable hands. I highly recommend this feat if you find that your party needs more healing resources.
You’ll need to maintain a healer’s kit, and you won’t get a stat boost, but this feat has proven useful in several adventures for me. It suits a playstyle that many enjoy.
6. Fey Touched (TCoE)
Boosting your Wisdom makes this feat easy to select, and the spells you gain make it even more tempting. If other feats higher on my list won’t suit your style, you may like Fey Touched. You can learn Misty Step as a Druid, which makes an excellent escape and mobility spell.
You also select a first-level spell to learn from the schools of enchantment and divination. Several options can help you to work with beasts if that suits you. You can also take generally strong options like Bless or Charm Person. It may also be fun to learn Tasha’s Hideous Laughter to put a creature in a laughing fit, then Wild Shape into a comical animal to stand on their chest.
5. Resilient (Con)
Druids need to maintain concentration to utilize some of their most powerful spells, including summoning magic. Boosting Consitution can help your hitpoints, but gaining proficiency with Constitution saving throws can be a lifesaver when you’re concentrating on an important spell.
Even if this feat won’t even out your Constitution to an even number, the proficiency is worth it. It’s not the most exciting feat, but it’s a solid one when you need proficiency with a saving throw.
You don’t get a stat boost from Alert, but it can place you early in the initiative order to cast a summoning spell. Placing conjured beasts in the right spot at the start of combat can immediately turn the tide in your favor. Never being surprised is more or less effective, depending on your DM’s style. The same goes for preventing advantage on attacks from hidden enemies.
Several Druid subclasses have important bonus actions to use in the first round of combat. Alert allows you to avoid being caught with your pants/leaves down when combat begins.
3. Telepathic (TCoE)
I mentioned earlier that communication is difficult for a Wild-Shaped Druid. Telepathic allows you to project your thoughts to a nearby creature’s mind, though they won’t respond telepathically. You can also cast Detect Thoughts, which isn’t normally accessible to Druids. If you’re not using Wild Shape often, this feat’s value drops somewhat.
Detect Thoughts can help a Wild-Shaped spy gather information. A Druid becomes a literal fly on the wall, reading minds and gaining important information without revealing yourself.
This feat can boost your Wisdom, so it’s easier to justify taking it. It enables an interesting playstyle that I witnessed in a recent Curse of Strahd campaign. One player was a Moon Druid with a telepathic power, and the ability to communicate in beast form was critical for their successes.
2. War Caster
Concentration is important for Druids, so you’ll want to make sure you don’t lose it. War Caster gives you advantage on Constitution saving throws to maintain concentration when you take damage. You can reliably maintain spells like Call Lightning while rending and biting enemies.
You may have a Shillelagh spell active in one hand and a shield on your other hand, but War Caster allows you to perform somatic components for spells while you hold weapons and shields. Options open up to you when you can defend yourself and keep your weapon out while spellcasting.
In your base form, you can cast spells like Thorn Whip when you make an opportunity attack. War Caster is instrumental in helping a Druid’s spellcasting to succeed and persist, so consider picking it up early!
1. Telekinetic (TCoE)
This feat is incredible for spellcasters. Even though it crowds the bonus-action economy, it’s a useful option in many combat encounters. You can push an ally closer toward enemies or maneuver allies away from threats, so they don’t need to Disengage when their turns come. This applies to yourself, too. Telekinesis works during Wild Shape, too. This is a rare ability that points out how targets can willingly fail the saving throw to be moved.
You get a stat boost with this feat, making it especially valuable. This feat boosts your Wisdom to improve your spellcasting powers. Mage Hand is not normally available to Druids, so it’s a nice pickup. You can make your Mage Hand invisible and control it at twice the distance. Cast Mage Hand before you Wild Shape so you can use it in your beast form. You can cause heaps of shenanigans with this invisible combination.
Experience has shown me that Druids love casting Moonbeam. It’s not the best spell, but they love it. Telekinetic’s bonus action shove can force a creature into a Moonbeam for immediate damage instead of waiting for their turn. The creature will retake damage when its turn begins, so Telekinetic can potentially double your effective damage output with persistent AOE spells like Moonbeam. Many spells apply similar synergy.
You can roleplay your Telekinetic abilities as manifestations of nature. When you telekinetically shove a creature, you can describe a nearby tree bending and reaching to pull the creature back. Shoving a creature off a cliff can be owed to the earth itself, giving way to cause the fall. Have fun flavoring your telekinesis as control over nature’s elements (including air when nothing else makes sense).
Honorable Mention Druid Feats:
Charger (Moon Druid): The Moon Druid uses Wild Shape as a primary combat option, but feats don’t typically help beast-form attacks. The Charger feat is an exception as it allows your brown bear form, for example, to charge forward with the Dash action while still attacking as a bonus action. You can also shove a creature prone and ten feet back with the bonus action afforded here. This is because you can shove the creature prone as normal while gaining the +10 feet to the shove distance. You could also shove them 15 feet total if you shove them with the basic five feet plus the +10 Charger distance.
Lucky: You may believe you have enough details to juggle with your character, and adding feats will complicate things. In that case, Lucky is great for you. You can improve your chances for success with a myriad of d20 rolls at the moments you need help.
Mounted Combatant: You may want to ride creatures you summon, especially if you’re a small race like Halfling or Gnome since you’ll have more options for ridable beasts. You gain advantage on attacks with your Shillelagh on creatures smaller than your mount, and you can keep your mount alive. Druid players who are leaning hard into beast kinship may enjoy this feat.
Polearm Master: One of my earliest character concepts was for a Druid to multiclass with a Monk to become Monkey Fist, a formidable martial artist monkey. With this feat, you may not need it. You can use Shillelagh to transform your quarterstaff into a Wisdom weapon that can make several attacks per round. It’s an interesting concept that probably isn’t optimal, but it’s unique to any character I’ve ever seen, to say the least.
Honorable Mention by Subclasses
Circle of Wildfire: Flames of Phlegethos (Tieflings only) enhances fire abilities and gives you a fire aura.
Circle of Dreams: Shadow Touched can give some spells that are thematic to the subclass. Telepathic remains a good feat for this subclass thematically.
Circle of Shepherd: Grappler could be fun to combo with Bear Spirit and a high Strength stat for a Druid. You can also take Elven Accuracy (Elves only) to combo with the Hawk Spirit, but you’re not going to be a great attacker as a Druid. I think your allies are comparatively better off with Elven Accuracy.
Conclusion on Druid Feats
Druid players can delight because many of their top feat options will boost their Wisdom or Constitution. It’s easy to fit fun feats on a Druid character without sacrificing optimal choices. You can boost your stats and have fun with Druid feats.
I ground my recommendations in experience, game mechanics, and metagame knowledge, but I recognize the subjective nature of feat recommendations. I attempted to explain assumptions and subjective points, but I welcome feedback on my blind spots. I’m confident that you’ve learned how to choose Druid feats wisely by exploring my summary.
Tell me, which feats have I been fair or unfair to? In the comments section below, cast Message to communicate if you emphatically agree with my recommendations or passionately disagree. I’m always learning more about this complex game. Thank you again for reading. I hope you share this article with your friends to start a discussion.
Before you go, your Passive Perception has shown you secret passageways to discover more content about feats and character concepts!
- Ratings for Each Feat of 5e Dungeons and Dragons
- Burly Feats for Barbarians
- Clever Feats for Rogues
- Worthy Feats for Clerics
- Smart Feats for Wizards
- Wise Feats for Monks
For a second opinion on which feats to select, you can check out this feats article by Game Cows.