Character Concepts

Ideas and concepts for fun characters, how to play character concepts well, and other analyses to help players in D&D 5e gameplay.

D&D 5e wizard multiclass fun

D&D 5e Wizard Multiclass Guide

This is your guide to multiclassing with Wizards in D&D 5e. The guide includes multiclass combinations and recommendations by Wizard subclass. Multiclassing combinations can be fun, powerful, interesting, or all of the above. Check out my master guide to Wizard multiclassing for D&D 5e!

D&D 5e Ranger Multiclassing archer gnome desert combination

D&D 5e Ranger Multiclassing Guide

Your guide to Ranger multiclassing for unique character builds in Dungeons and Dragons Fifth Edition (D&D 5e). Multiclassing is daunting for new players to learn, but rewarding for experienced players. Aside from optimization, multiclassing allows you to bring unique characters to life with outside-the-box specialties. Multiclassing can be useful for roleplaying as well, so it’s not merely for min-max-style players. Review my recommendations to discover inspiration for your next character.

dnd 5e multiclassing character reasons featured image

Why Do D&D 5e Players Multiclass? (Data)

Many power builds in D&D 5e involve multiclassing, but is that why players multiclass their characters? Let’s find out what nearly 15,000 respondents consider when multiclassing.

drow rogue multiclassing flourishes blades

Rogue Multiclassing Best Practices: D&D 5e Sly Guide

Welcome to Flutes’ sly guide for Rogue multiclassing character builds. Multiclassing allows you to build interesting concepts for unique characters with outside-the-box specialties. Multiclassing can be useful for roleplaying as well, so do not make the mistake of thinking this guide is only for min-max-style playstyles. I’m analyzing the Rogue class as both core and secondary within a multiclass build.

White witch by IrenHorrors

Alchemist Artificer as a White Witch: D&D 5e Character Idea

Often flavored as steampunk inventors with a knack for all tools, Artificers are robust in skill and surprisingly not pigeonholed into a specific playtype. Where the description typically makes a reader think of someone who works with their hands, how would the class look if we were to reflavor the archetype into a more mystical magic user who employs the skills-as-written in a witchy way?

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