Are flanking rules fun? Are they well-designed? I’ve attempted to use them in several campaigns, but they never seem to stick. Players stop caring and the DM stops caring as flanking falls into a distant memory. I’ve dissected flanking rules to see what needs to change to make flanking fun. Review my ideas to see if you like them enough to try them in your own games.
A collection of homebrew material for D&D 5e, though some may apply to other fantasy TTRPGs. Homebrew is the spice of life when making the game your own!