Resources for Dungeon Masters

Articles that review and recommend best practices for running a tabletop RPG game like Dungeons and Dragons.

Mechanical Traps That Make Sense for D&D 5e

Not all dungeon crawls are created equally. There are three things that make a good dungeon run: storyline advancement, worthy reward for risk, and fairness of traps and encounters.

Queen of Liches

Dethroning the Lich Queen: D&D 5e Mini-campaign Diary

It’s always valuable to discover my players’ perceptions of an adventure; perhaps you and I can learn something together. This Lich Queen mini campaign lasted five sessions and started the players at level 18. Some of the players had used their characters before (Joe, Charles, Andrew), while the others created them new (Luke, Opal, Abby). …

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