Mechanical Traps That Make Sense for D&D 5e
Not all dungeon crawls are created equally. There are three things that make a good dungeon run: storyline advancement, worthy reward for risk, and fairness of traps and encounters.
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Not all dungeon crawls are created equally. There are three things that make a good dungeon run: storyline advancement, worthy reward for risk, and fairness of traps and encounters.
It’s always valuable to discover my players’ perceptions of an adventure; perhaps you and I can learn something together. This Lich Queen mini campaign lasted five sessions and started the players at level 18. Some of the players had used their characters before (Joe, Charles, Andrew), while the others created them new (Luke, Opal, Abby). …
Dethroning the Lich Queen: D&D 5e Mini-campaign Diary Read More »