Resources for Dungeon Masters

Articles that review and recommend best practices for running a tabletop RPG game like Dungeons and Dragons.

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Passive Perception Explained: D&D 5e’s Best Skill

Traps, secret doors, and skulking assassins are aspects of D&D that test a character’s ability to keenly perceive their surroundings. D&D 5e’s core rules depend on the Perception skill, and more specifically the Passive Perception skill, and this resource possesses everything you need to understand it.

Playing D&D without Classes

It’s entirely natural for players to start their Dungeons and Dragons campaign with one particular expectation: I am going to be a hero. Not in a conceited “let me be in the spotlight” way, but in the “we are a party of heroes going to solve the world’s problems” way. Of course there will be players with devious motives who turn out to be anti-heroes, but that’s just the other side of the same coin. In this mindset, players are still playing characters who will solve problems.

Mad Mage

Using Sanity as an Ability Score in D&D 5e

Sanity is an optional mechanic often dismissed as either extreme or useless in D&D 5e. However, using Sanity as an additional ability score has a wide array of uses and benefits.

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