Tavern Art

How to Get Your Players to Role Play in D&D 5e

In our experiences as DM’s, Flutes and I have developed a list of tips to help you encourage your players to start role playing, or to role play on a more fulfilling level…

Swords Guide

D&D Sword Guide: Tactics, Histories, and Properties of Common Swords

In Dungeons and Dragons Fifth Edition, using weapons can be as simple as you wish. A table on pg. 146 of the Player’s Handbook will show you all of the necessary information: damage, weight, cost, et cetera. But what if you had some extra knowledge about your weapon that could add flair and utility? Travelling …

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druid among rocks

Favorite Underutilized Druid Spells: Levels 7 through 9

In the previous two parts, we’ve looked at Druid spells that give advantage to your team’s attack, protect your team from assailants, and even a spell that brings a character back from the dead. In this final section, we’ll look at…

Mechanical Traps That Make Sense for D&D 5e

Not all dungeon crawls are created equally. There are three things that make a good dungeon run: storyline advancement, worthy reward for risk, and fairness of traps and encounters.

Queen of Liches

Dethroning the Lich Queen: D&D 5e Mini-campaign Diary

It’s always valuable to discover my players’ perceptions of an adventure; perhaps you and I can learn something together. This Lich Queen mini campaign lasted five sessions and started the players at level 18. Some of the players had used their characters before (Joe, Charles, Andrew), while the others created them new (Luke, Opal, Abby). …

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